Projectile Motion

A projectile is an object that is given an initial velocity, and then acted on by gravity. The path that the object follows is determined by these effects. This path is called the object's trajectory. The trajectory of a projectile depends on motion in two dimensions. The x component is the horizontal motion of the projectile, and the y component is the vertical motion of the projectile. The units to express the horizontal and vertical distances are meters (m). The horizontal and vertical velocities are expressed in meters per second (m/s).

Given an initial set of conditions, it is possible to calculate the position or velocity of an object at any time t. The displacement of the projectile at any time is represented by the vector Projectile 1, which has a horizontal component x and a vertical component y,

Projectile 2

The velocity of the projectile at any time is represented by the velocity vector Projectile 3. The vector has a horizontal velocity component vx, and a vertical velocity component vy,

Projectile 4

Likewise, the initial velocity vector Projectile 5 has both x and y components,

Projectile 6

Projectiles do not have an initial acceleration, once they are separated from whatever object launched them (for example, a person's hand throwing the object, or a cannon firing it). Once a projectile is in motion, it is in freefall. The only acceleration acting on it is the downward acceleration due to gravity. The acceleration due to gravity (on Earth) has a magnitude of Projectile 7.

Projectile Motion Formulas

The one-dimensional kinematic formulas can be used to derive formulas specific to projectile motion. The position of the projectile at time t can be found from the formulas,

Projectile 8

Projectile 9

We choose the initial position of the projectile to be,

Projectile 10

The only acceleration is due to gravity, and so there is no horizontal acceleration,

Projectile 11

The horizontal distance is,

Projectile 12

Projectile 13

Since we define the positive y direction to be upward, the acceleration in the vertical axis is -g. The vertical distance is,

Projectile 14

Projectile 15

The velocity of the projectile at time t can be found from the formulas,

Projectile 16

Projectile 17

Again, the only acceleration is due to gravity, and so there is no horizontal acceleration. The horizontal velocity is,

Projectile 18

Projectile 19

The velocity in the vertical axis is,

Projectile 20

Projectile 21

Summary

The formulas for projectile motion are,

Projectile 22

Projectile 23

Projectile 24

Projectile 25

Separating Vector Components

In many physics exercises, the vector Projectile 5 is not given with separate horizontal and vertical components. If the vector magnitude v0 and the angle θ between it and the horizontal axis are known, the initial velocity components are,

Projectile 26

Projectile 27

These can then be used in the projectile motion equations.

Combining Vector Components

Many physics exercises ask for the calculated magnitude of the Projectile 5, Projectile 3, or Projectile 1 vectors, and their angles relative to the horizontal axis. The components of the initial velocity given above can be used to calculate the magnitude of Projectile 5 by adding their squares,

Projectile 28

Projectile 29

The formula Projectile 30, so

Projectile 31

Projectile 32

Projectile 33

Projectile 34

Therefore, the magnitude of the vector can be found using the sum of squares of the components,

Projectile 35

The overall velocity of an object can be found with vector addition of the x and y components: Projectile 36.

Projectile 37

Projectile 38

The angle between the vector and the horizontal axis can be found by dividing the y axis component by the x axis component,

Projectile 26

Projectile 27

Projectile 40

Projectile 41

Projectile 42

Projectile 43

The magnitude of the final velocity v can be found using the sum of squares of the components,

Projectile 44

Projectile 45

Projectile 46

The magnitude of the displacement r can be found from the displacement components,

Projectile 47

Projectile 48



Related Links:
Physics Quizzes
AP Physics Notes
Kirchhoff's Rules and Resistors in Series and Parallel